pres the 4 5 6 many times to get the weapon you want. Gzdoom load everything mod out there and despite many mods inspired by brutal doom all those have the problem put to many weapon. It's a game changer for variable refresh rate monitors (ie dosbox but with proper vertical synchronization and no additional input lag or frame pacing issues. I like it because unlike dosbox it has different frame presentation modes. Not a source port, but I also have a dosbox-staging configured for playing vanilla doom engines. Unlike Doom I was never a fan of vanilla Hexen and I find it much more fun to play this game with proper perspective correction, quake-style controls, proper aiming, etc. GZDoom for gzdoom-only stuff, or just for the sake of changing the pace of the game whenever I feel like it. I am not a big fan of OpenGL shaders that are used in PrBoom+/DSDA-Doom, but when DSDA-Doom will get an indexed lightmode, I plan to use it a lot more, especially for some performance-unfriendly wads (for example Frozen Time wad).Įternity Engine is always installed for the sake of. That's just imo of course, but everything this port does differently from other source ports feels so classy. For example the blood physics and the gibbing physics are so fine-tuned that they almost feel like a legacy feature of Doom that was always there. It has a lot of cool (mostly compatibility-breaking) features that imo are unmatched even by most complex GZDoom mods. I just launch it whenever I want some change of pace. It's somewhat pointless for vanilla when you have Crispy Doom though. Basically it has everything I want from a vanilla compatible source port.Īs for Woof, well, again it has everything I'd want from boom/mbf/mbf21 really. It provides an "out of the box" support for some edge case wads like masterlevels.wad, or the xbox version of Doom iwad with proper secret exits. The performance is excellent on my rather modern-ish PC. I use WadSmoosh to combine all of the official DOOM & II content into a single, uncensored file.Ī slightly modified Crispy Doom for vanilla and a slightly modified Woof for boom, mbf and mbf21.Ĭrispy Doom has quite a few awesome functional, QoL and cosmetic features which allow you to take some liberties regarding demo-compatibility (or make it completely demo-compatible for that matter). The monsters are the most capable they can be, without constantly reviving. I typically combine the above with Fast Monsters and Double Ammo while playing Ultra-Violence difficulty. This forces all monsters to infight their own species, upgrades their reflexes to Nightmare levels regardless of difficulty, and spawns multi-player items in a solo campaign. When running a game, I use the following command line variables. It seems less clunky than DOOM Launcher, and is fairly simple to tweak to my preferences. *Use to Pickup - not having to pick up stuff is a game changer.ĭOOM Runner is my frontend loader of choice. *UC Minimap - radar that tracks switches and monsters. *HXTRCHUD PB - I would prefer a visor, but those have broken ammo counters. *Universal Map Enhancements - upgrades the OG campaign decorations, without changing the layout.
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